- 01-project-charter.md: 立项书(方向/MVP范围/成功指标/待决策项) - 02-game-design.md: 游戏设计(玩法规则/地图/猫猫/图鉴/广告/分享) - 03-content-pipeline.md: 内容管线(数据结构/素材规范/分包策略) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
32 lines
1.1 KiB
Markdown
32 lines
1.1 KiB
Markdown
<!-- BRIEFING: auto-maintained -->
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## Project State
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- **Project**: 城市抓猫猫 (wechat-minigame) — City-themed stacking match-3 WeChat mini game
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- **Stage**: Phase 1 charter done, 5 design decisions pending before Phase 2
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- **Last action**: Wrote 01-charter + 02-game-design + 03-content-pipeline
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- **Next task**: Lock pending decisions → Codex supplements system design → Phase 2
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- **Dev process**: 10-phase gated flow (~/pro/kb/workflows/standard-dev-process/SKILL.md)
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- **Hard constraints**: Canvas 2D (no engine) | 4MB first package | No DOM/BOM | 60fps
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- **KB**: ~/pro/kb/projects/wechat-minigame/
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<!-- END BRIEFING -->
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## Project Structure
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```
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game.js # Entry point
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game.json # Global config
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project.config.json # DevTools project config
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js/ # Game logic
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images/ # Image assets
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audio/ # Audio assets
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```
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## Build & Dev Commands
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No CLI build/test commands. Use WeChat DevTools for preview and debugging.
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## Coding Style
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- ES6+ modules (import/export)
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- Canvas-based rendering, no DOM
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- Data files use JS module wrapping (no JSON require)
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