2.7 KiB
Gift Zone CityTeam Mashup Implementation Plan
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (
- [ ]) syntax for tracking.
Goal: Add the MVP cat album and local cityTeam entry flow, then wire the mashup home tile into a playable standalone round with local rewards.
Architecture: Extend the existing contentSystem and scene-store contracts instead of refactoring core navigation. Reuse the current gameplay session for mashup by feeding it generated board metadata and handling mashup completion in a separate local reward path.
Tech Stack: ES modules, Node test runner, WeChat mini-game canvas shell
Task 1: Docs And Data Contracts
Files:
-
Create:
docs/superpowers/specs/2026-03-29-gift-zone-cityteam-mashup-design.md -
Create:
docs/superpowers/plans/2026-03-29-gift-zone-cityteam-mashup.md -
Modify:
js/content/index.js -
Define the MVP cat album contract in
contentSystem -
Keep
animalsandmapsout of scope -
Add any helper projections needed for cityTeam and mashup
Task 2: Gift Zone And CityTeam
Files:
-
Modify:
tests/content-system.test.js -
Modify:
tests/scene-store.test.js -
Modify:
js/content/index.js -
Modify:
js/ui/scene-store.js -
Modify:
js/main.js -
Write failing tests for
catsalbum visibility and counts -
Write failing tests for cityTeam selection flow
-
Implement
catsalbum projections with existing city cat data -
Implement
city-team-selectscene and local selection writeback -
Render cityTeam status and entry buttons in the canvas UI
-
Re-run targeted tests until green
Task 3: Mashup Gameplay
Files:
-
Modify:
tests/difficulty-generator.test.js -
Modify:
tests/scene-store.test.js -
Modify:
js/gameplay/difficulty/generate-board.js -
Create:
js/gameplay/difficulty/generate-mashup-board.js -
Modify:
js/gameplay/difficulty/index.js -
Modify:
js/gameplay/session/index.js -
Modify:
js/ui/scene-store.js -
Modify:
js/main.js -
Write failing tests for mashup board generation
-
Write failing tests for mashup scene entry and reward writeback
-
Implement mashup board builder from unlocked city content
-
Implement mashup scene/session creation in
scene-store -
Implement mashup win reward path and result messaging
-
Re-run targeted tests until green
Task 4: Full Verification
Files:
-
Modify:
tests/*as needed -
Modify:
js/*as needed -
Run the full test suite with
npm test -
Verify no unrelated placeholders were implemented
-
Summarize remaining placeholder areas in the final report